I learnt how to rotoscope a part of the video by masking the subject and refining the shapes frame-by-frame so it can be isolated cleanly for compositing.
I created a fully modelled castle in Maya, utilising the skills and technical workflows I’ve developed, including structured polygon modelling, modular design, and detailed refinement.
I created a fully modelled Snowman in Maya, utilising the skills and technical workflows I’ve developed, including structured polygon modelling, modular design, and detailed refinement.
A project focused on environment design and modelling, created primarily using Unreal Engine. It explores layout, lighting, atmosphere, and overall visual storytelling within a 3D space.