
Castle
Created by starting with basic primitives such as cubes and cylinders, and then shaping and refining them using Maya’s modelling features.

Texturing & Modelling
I tried texturing the castle halfway using a Blinn material with PNG textures, aiming for a controlled balance between specular response and surface detail. In parallel, the modelling process focused on building a strong base structure before gradually refining architectural elements such as walls, towers, and edges to maintain consistency in scale and form. Attention was given to clean topology and readable silhouettes, ensuring the model would hold up well under different lighting conditions.
Multiple test textures were applied across the model to assess how materials wrapped around the geometry and how surface details translated at various distances. This process helped identify areas where additional modelling detail was needed and where texture information alone was sufficient. Through this back-and-forth between modelling and texturing, the castle evolved into a more cohesive asset, laying a solid foundation for further refinement, lighting, and rendering.

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